Blog Post #5 – The Beta Presentation and its content

Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order … More Blog Post #5 – The Beta Presentation and its content

Blog Post #4 – Would you kindly answer those questions? Or how to create and interpret a survey for playtesting.

Hello and welcome to this weeks all new Blog post! We are now rapidly approaching the upcoming Beta-presentation of our game Burning Hunt, which will take place next Monday. My team and I are now focusing on finishing and implementing every single remaining artefact from the Backlog. Thanks to a lot of hard work and good planning, it seems like … More Blog Post #4 – Would you kindly answer those questions? Or how to create and interpret a survey for playtesting.

Blog Post #2 – The creation of my very first sound file

Hello and welcome to my 2nd Blog post entry. This week I will talk about how I created the sound effect for the pitchfork swing and it hitting its target. The Pitchfork is the prefered weapon used by one of our enemies in the game we are currently creating and therefore, we needed a fitting sound … More Blog Post #2 – The creation of my very first sound file

Blog Post #1 – Managing the Product Backlog

Welcome to my very first Blog entry. I am the project manager and producer of team Amarok. Currently we are creating a shoot´em up videogame that uses the concept document “Burn Witch Burn” as a starting point. My work within the team consist mainly of managing the team, designing gameplay elements together with the lead … More Blog Post #1 – Managing the Product Backlog